![]() If you want to do more and if you have income from it per the license and for the added features you need to get Pro. So while I didn't save the whole $1500 I did save a good part of it for assets.Īgain this is not something I would advice to everybody, but if you just want to create great games all you need is Indie because Unity has given indie developers amazing value. Sure the profiler I use is not as powerful as the one that Unity comes with, but it does it job.Īnd actually the navigation that I got is way better I think much more features and powerful.Īnd sure the way that I found here in the forums to do image effects result in up to 50% framerate hit since I have to do it on cpu, but in all honestly so far I have not needed to do image effects. Yes I use asset store profiler, navigation and even effects that I inexpensively picked up in asset store and/or free ones that you can find here or in wiki. ![]() Most of the time, they are there to add graphical flourish. ![]() There are a minority of projects that do rely on Pro-only features, but you generally have to go out of your way to find areas where those features are actually needed. I can tell you that none of the projects I'm working on actually require any of the technical features of Unity Pro, but we are subscribed to Pro and two platforms, essentially paying over $200 a month solely to rid ourselves of that splash screen. IMO, the single biggest selling point of Unity Pro - that is, the single thing that causes more people to pony up for it - is the splash screen. You'd be a fool to invest a man-year or more into a project, but skimp on the last little bit that makes it look professional. This means looking professional, which means first impressions, which means ditching the default Unity splash screen.ģ) Compared to the salaries of developers and artists, $1500 is a drop in the bucket. If you don't invest money in it, there is an extremely high chance that willpower will fizzle out long before the project is completed, especially if it's a huge project.Ģ) If you're investing money, you want it to succeed. The fact that you don't see a lot of "huge projects" made with Free is due to simple realities (and, interestingly, not much to do with the capabilities in Free):ġ) A huge project is a big economic investment. Unity Free is a very powerful tool, and you can certainly release games with it. ![]() Click to expand.That is an incredibly incorrect idea. ![]()
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