![]() I've seen a fair nbumber of Religion, Metaphysics and Streetwise checks as well and a few Intimidate checks. If anyoen has had luck with stealth for sneakign through a room of enemies, I'd like to know how high your skill was.Īs far as I can tell, Alchemy and Explosives seem exclusivly about item effectiveness, and I dont think I've seen either come up in conversation, but I could immagine scenarios where it could make sense as a conversation option or encounter option.įrom what I've seen so far, Bluff, Insight, and History seem to be the most common conversation checks. ![]() Stealth comes up a lot in exploration events, and of course exploration if you want to try to sneak by something, but I think it has to be very high to be useful there (I dont have a char with max stealth, but I can't sneak by NPCs very well at all even with boots of stealth). Mechanics is once again a must have skill, but from what I've seen, it works just fine as a companion skill.Īthletics is also quite useful for second wind as well as a lot of exploration events. These seem to mostly apply to overland exploration encounters or world interaction in general, but I've noticed Arcana and Sleight of hand come up a few times in conversations, so those seem like good candidate skills for a main character to put more points into. I'm only lvl 7, so I've probably only explored a small part of the game too. I'm considering re-specing, but to do that with my whole party will be a sizable investment, so I want to have a better grasp of what important before I do.Īs such I'd like to share my observations so far and see what others have noticed that I may have overlooked. There's a scripted event very early into WM1 that has multiples variables and outcomes, and I'm pretty sure Hiravias is the only party member who can fulfill ninety percent of its arcane requirements without absurd prep time.I keep encountering cases where I'm a little or a lot short on the requirements to use various skills in conversation. If you want to give one of the WM companions a shot, I'd definitely recommend Zahua.Īs for the core companions, Hiravias is a good pick. To undersell someone like Zahua as a junkie hobo is like saying Eder is a dumb inbred hillbilly - misinformed at best, and disingenuous at worst. Naturally, it's ultimately a matter of taste, but I find that way more interesting than a simple binary checkbox of "have you done his personal quest?". There is no such thing as a true happy ending for Zahua, certainly not in the way that he envisions as his "happy ending". eh, you get the point).įrom a broader perspective, I also felt that his storyline realizes the core theme of the expansion the best, and would probably call him the most Pillars-y of new party members. He offers insight that is consistent and makes sense (unlike Maneha, again). From a mechanical/content volume standpoint, he also speaks a lot and interjects frequently during conversations (unlike Maneha). ![]() For one, he's a wonderfully written character created by the lead narrative designer of the game (and, incidentally, the guy who created Eder), and the one dude whose arc in WM2 gets proper foreshadowing in WM1. On the other end of the spectrum, however, there is Zahua who is a great companion to have throughout both parts of WM. ![]() I mean, I might agree that someone like Maneha is poorly realized, especially seeing how she barely acknowledges the large swaths of plot that are focused on her deity and therefore should be of immediate concern to her. None of these people are with you for the long game, but that doesn't mean they're inherently bad characters. It's not really a fault of the companions themselves, who - despite their shortcomings - are all very clearly tied into the driving theme/question of the expansion. However, this is a problem with the expansion's format, length, limited resources, and the unfortunate split of its content. It's true that the new companions have arcs that may feel "meh" - they're too brief, too abrupt, and don't have enough time to breathe. Since my countryman above appears to be an overtly cynical man who may or may not be Edwin, I'll offer a different perspective: Zahua is just a junkie hobo who has a slightly longer personal quest about taking shrooms. ![]()
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